Deck17 2021 Props and a Level design assignment.

Barrels with its LODs and tri-count

Barrels with its LODs and tri-count

Barrels Color Variation

Barrels Color Variation

The crate with its LODs and tri-count

The crate with its LODs and tri-count

The pipes, no LODs already so low poly.

The pipes, no LODs already so low poly.

The basic whiteboxing

The basic whiteboxing

This was a level design assignment at the last half of my first semester (Around May 2021), was supposed to white box and then from there make assets and build it into an level in UE4, I decided to remake one of my favorite maps from Unreal Tournament 1999/2000 Deck17.
I wanted to follow mostly the low poly environment from the old games but just throw a fresh texture on it.
And then populate it with some of my own props, trying to blend them into the environment so they don't look too out of place.

Made use of some of Quixel's graffiti decals.