The Broose, A animal hybrid, made for an assignment at Forsbergsskola under the Game Art program.
The original assignment was to make a hybrid model and texture it.
I took it the extra mile thanks to extra time to scrap my bad Maya model and remake it through my newly learnt high poly workflow.
Took the Maya model threw it into Zbrush and then Retopod it in Maya and then textured it.
The environment made in Unity is made with the Terrasclupt Tool that can be found for free.
The props in the scene is not original. They are free assets from the Unity Asset Store.
I just put it all together into a nice scene.