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Viking Props and Environment Diorama [Unreal Engine]

The Longship in its environment

The Longship in its environment

Swords and Shields in their environment.

Swords and Shields in their environment.

An overview of all assets in their environment.

An overview of all assets in their environment.

Close up on the inside of the boat and the head.

Close up on the inside of the boat and the head.

Swords

Swords

Shield Concepts, used only 5 of these.
3,6,7,12,15 with 2 more color variants of 15 and 3 and a modification of 4.

Shield Concepts, used only 5 of these.
3,6,7,12,15 with 2 more color variants of 15 and 3 and a modification of 4.

Final shields

Final shields

Trimsheet I used for the boat.

Trimsheet I used for the boat.

Sail Texture

Sail Texture

Shield Texture with Pattern 6

Shield Texture with Pattern 6

The head of the ship

The head of the ship

The sword texture.

The sword texture.

Reused my runestone from a earlier project.

Reused my runestone from a earlier project.

Overview of the whole diorama.

Overview of the whole diorama.

The idea of this project is to make a realistic diorama in the Iron Age.
Environment is made primarily of Quixel assets, modified and optimized to fit the scene.
Trees I used are from the Nature Project that is free on the Unreal Marketplace.
The longboat, shield and sword are self made. Including model, sculpt, trimsheet and textures.
Took a lot of inspiration from Vikings for some shield designs.
The longship, I started with a base from Opus Poly to get a head start with the body shape.
This projects environment was made mostly in Unreal Engine 5 and Quixel Bridge.